Raids Tactics








Naxxramas

















The Eye of Eternity





Vault of Archavon



The Obsidian Sanctum



Ulduar


Trial of the Crusader



Onyxia's Lair











Ruby Sanctum


















Icecrown Citadel

Updates From Cataclysm


  • Level cap increased to 85.
  • Zones are drastically affected by the Cataclysm in Kalimdor and Eastern Kingdoms. The Barrens has been split into two, and is full of canyons of lava. Wetlands is destroyed, Ashenvale hit as well. The Maelstrom churns. The changes will be made available to all players regardless of expansion purchase.
  • New race for the Alliance: Worgen
    • Classes: death knight, druid, hunter, mage, priest, rogue, warlock and warrior.
  • New race for the Horde: Goblins
    • Classes: death knight, hunter, mage, priest, rogue, shaman, warlock and warrior.
  • New Race / Class combinations. See the chart below. (These will be available only to those who have purchased the expansion)
  • New monsters, quests, and zones
  • Several new dungeons and raids
  • 3 new battlegrounds ("Battle for Gilneas City"), "Twin Peaks, and one unrevealed)
  • A new Wintergrasp-like PvP zone, Tol Barad.
  • Ability to fly anywhere due to the Azeroth revamp. The blood elf and draenei starting zones will still be instanced.
  • Guild advancement system, which includes guild leveling, talents, achievements, and accessories.
  • Revamped character progression via the Paths of the Titans, Archaeology (the new secondary profession), and Ancient glyphs.
  • Rated battlegrounds, an alternative way to earn arena points
  • Profession level cap raised to 525 and will be named Illustrious .
  • New ability for Jewelcrafters, Engineers, Blacksmiths, Leatherworkers and Tailors called "Reforging"
  • Stat changes:
    • Armor penetration is being removed from gear. However, some physical damage specs may still be able to gain armor penetration through talents and / or mastery bonuses.
    • Attack power is being removed from gear. Death knights, paladins and warriors will still gain 2 attack power per point of strength, and all druids, hunters, shamans and rogues will get 2 attack power per point of agility and no attack power from strength, with the exception of druids in bear form / dire bear form, who may get attack power from strength in order to allow them to share tanking cloaks, necklaces and rings with death knights, paladins and warriors.
    • Block value is being removed from the game, blocking will provide percentile damage reduction, which can be increased through talent trees and mastery bonuses.
    • Defense is being removed from the game, including both defense rating and the defense skill. All tanking specs will get anti-critical hit talents similar to Survival of the Fittest
    • Haste for melee and physical ranged DPS classes will affect the rate at which energy, rage, focus and runes are gained. Enhancement shamans and retribution paladins will gain talents which allow them to gain similar benefits from haste. It will continue to provide weapon speed increases for these classes. Haste for casters is unchanged.
    • Parry no longer provides 100% mitigation from a single melee attack or increases attack speed. Instead, when an attack is parried, it and the next attack's damage will be reduced by 50%.
    • Mastery is being added. Mastery will provide a bonus based on the talent tree which has the most points in it, such as armor penetration or cooldown reduction.
    • MP5, spirit and hit rating: MP5 is being removed, all healing specs will rely on spirit for mana regeneration. Holy paladins and restoration shamans may get mana regeneration talents like Intensity and Meditation, or the 5 second rule may be removed. Spell DPS classes will no longer rely on spirit for mana regeneration, and spirit will no longer be on cloth spell DPS gear. Balance druids and elemental shamans will get talents to gain hit rating from spirit to allow them to share gear with healers and leather and mail caster gear will no longer have hit rating.
    • Spell power is being removed from items. Characters will gain spell power from intellect much like how they currently gain attack power from agility and strength.
  • Many passive talents with generic bonuses, such as increased critical strike chance, damage reduction or increased healing, and specifically those that provide bonuses to buffs and perhaps debuffs, are being removed, and each talent tree will provide passive bonuses based on the number of points invested in it.
  • New water rendering engine.
    • The 10 and 25 man Raids will share an ID in Cataclysm
    • 10 and 25 man Raids in Cataclysm will give the same Loot, the 25er will give more Loot per Character
    • There will only be 4 different "badges" in Cataclysm; 2 PvE and 2 PvP badges - though they will be called points. All Points will have a max Cap - both per week and in total.

World of Warcraft: Cataclysm - News

World of Warcraft: Cataclysm (Cata or CC for short) is the upcoming third expansion for World of Warcraft and was officially announced on August 21, 2009 at BlizzCon 2009. The majority of the expansion content takes place in drastically reforged Kalimdor and Eastern Kingdoms.

It is to include the playable races of the worgen for the Alliance and the goblins for the Horde. Flying mounts will finally be usable in Kalimdor and Eastern Kingdoms. Deathwing will make his return into Azeroth from Deepholm, causing a new Sundering.

World of Warcraft: Cataclysm will be released in 2010.

From the official site:

An ancient evil lies dormant within Deepholm, the domain of earth in the Elemental Plane.

Hidden away in a secluded sanctuary, the corrupted Dragon Aspect Deathwing has waited, recovering from the wounds of his last battle against Azeroth and biding his time until he can reforge the world in molten fire.

Soon, Deathwing the Destroyer will return to Azeroth, and his eruption from Deepholm will sunder the world, leaving a festering wound across the continents. As the Horde and Alliance race to the epicenter of the cataclysm, the kingdoms of Azeroth will witness seismic shifts in power, the kindling of a war of the elements, and the emergence of unlikely heroes who will rise up to protect their scarred and broken world from utter devastation.

Ruby Sanctum


The Ruby Sanctum is the red dragonflight's sanctum within the Chamber of Aspects beneath Wyrmrest Temple in Dragonblight. It will be a raid dungeon, implemented inpatch 3.3.5. Due to a bug in patch 3.3.3, the raid reset times were displayed on the in-game calendar prior to the dungeon's release. The 10-player version was set to reset daily at 11am, and the 25-player version was set to reset weekly along with other weekly raid resets. The 25-player version was later removed from the calendar and the 10-player version was moved to the regular weekly reset time. This may not reflect the actual reset times when the Ruby Sanctum goes live.

Onyxia Lair


Onyxia's Lair is a level 60 raid dungeon located in Dustwallow Marsh, home to Onyxia.

The original incarnation of the instance was one of two raid dungeons available upon release of World of Warcraft, the other being Molten Core. In Patch 3.2.2 the instance was retuned as a raid dungeon for level 80 players in honor of the World of Warcraft 5-year anniversary. The original 40-man version is no longer accessible.

Trial of the Crusader & Trial of the Grand Crusader

Trial of the Crusader is an epic 10- and 25-player raid dungeon in the Crusaders' Coliseum with five encounters.

Trial of the Grand Crusader is a new heroic mode 10- and 25-player raid dungeon in the Crusaders' Coliseum with five encounters, with each encounter being unlocked one week at a time. TotGC is considered the hard mode version of TotC because of its increasing in difficulty and change of tactics for some bosses. Those are the hardest raid encounters before Icecrown Citadel.

Ulduar


Ulduar is a raid dungeon in the titan complex of Ulduar which is located in the Storm Peaks. It serves as the prison of the Old God Yogg-Saron[1] as well as the current residence of most of the titanic watchers who have fallen under his influence.

Ulduar was implemented in patch 3.1.0, intended to be one grade in difficulty above Naxxramas.

Obsidian Sanctum


The Obsidian Sanctum is the black dragonflight area of the Chamber of Aspects. The entrance is in Dragonblight [59.3, 49.3] and accessed via a crack in the ice belowWyrmrest Temple. It holds one raid boss, Sartharion the Onyx Guardian, and his three drake lieutenants, Shadron, Tenebron, and Vesperon. Raiders may choose to kill all three drakes or leave some combination of them alive. Completing the encounter with one or more drakes up increases both the difficulty and the quality of loot that drops.

A 10 and 25-player version of this raid exists.

Vault of Archavon

Vault of Archavon is a raid dungeon found in Wintergrasp Keep. Players may only enter the dungeon while their faction controls Wintergrasp. Notably, all bosses in this instance grant honorable kills.

Stories of Wow


Naxxramas














The Eye of Eternity





Vault of Archavon



The Obsidian Sanctum



Ulduar


Trial of the Crusader



Onyxia's Lair











Ruby Sanctum


















Icecrown Citadel

Eye of Eternity

The Eye of Eternity (EoE) is the final instance of the Nexus in which the final (and only) boss is the blue Dragon Aspect, Malygos.

The fight against Malygos is comparable to the fight against Onyxia in that he is a solo raid boss housed within his own instance. To summon him with in EoE, you will need at least one member of the raid to have the Key to the Focusing Iris or Heroic Key to the Focusing Iris, which drop from Sapphiron in Naxxramas (on normal and heroic, respectively) at a 100% rate. The Heroic Key can summon Malygos in both the 10-man and 25-man versions of EoE.

Naxxramas

Naxxramas is an introductory level-80 raid dungeon floating above Dragonblight in Northrend. It is a Scourge necropolis, the seat of the lich Kel'Thuzad.

The original incarnation of the dungeon was regarded as the most difficult pre-Burning Crusade raid, requiring 40 well-equipped players to complete. In the World of Warcraft: Wrath of the Lich Kingexpansion, Naxxramas was moved to Northrend and retuned as an entry-level raid dungeon for level 80 players. Like all other Wrath raid dungeons, Naxxramas has both 10-man and 25-man versions.


History


An ancient Nerubian ziggurat, Naxxramas was torn free from the ground by agents of the Lich King to serve as Kel'Thuzad's base of operations as he spreads the plague throughout Lordaeron.RtD 3 Other sources say Obrahiim, the Traveler, a great skeletal architect, was pivotal in the conception of Naxxramas, hinting that it was altered or retooled. See the Compendium of Fallen Heroes for more details.

Due to his fighting a war against the Scarlet Crusade, the Argent Dawn, the Forsaken and the Humans of the Alliance, as well as constant incursions of adventurers from every race and nation into the Scourge-controlled Plaguelands on a daily basis, the forces of Kel'Thuzad have been severely taxed to maintain the security of his necropolis. But now the gates of Naxxramas are open, and Kel'Thuzad's new forces are rapidly sweeping away all opposition to the Scourge.


Icecrown Citadel

Icecrown Citadel is the greatest fortress of the Scourge and the last bastion of the dread Lich King. Located in the frozen wastes of Icecrown on the continent ofNorthrend, the Citadel is built around the Frozen Throne that once held the spirit of Ner'zhul until he joined with Arthas Menethil to become the new Lich King. Constructed from saronite, the Citadel is inhabited by some of the strongest and vilest of the Lich King's minions - a great army of the living dead standing between their dark master and those who seek to destroy him.
History

The name of Icecrown became infamous when Kil'jaeden hurled the Lich King back into the mortal world. Ner'zhul's prison slammed into the glacier. Here the Lich King remained until Arthas Menethil freed him and the two merged in Arthas' body. The merging created such a large explosion that a large portion of the glacier was blown away. It left a gigantic throne in its place thus creating the Frozen Throne. Upon which sits the Lich King, ruler of the scourge

From the name one would assume Icecrown Citadel was an enormous fortress planted on the glacier, with thick walls, sturdy guard towers, and massive front gates. Not quite. Most of the Citadel lurks below the surface. The glacier is split, creating a deep fissure. Scourge forces lurk down there, and they have carved levels into either side of that massive split and created bridges, walkways and even solid floors across the gap. Not surprisingly, Icecrown Citadel is a cold, unforgiving place. It has no decorations, no furs or rugs, no fires, nothing to provide comfort or warmth. The Scourge creatures move silently from one problem to another, focused on their tasks. All manner of undead dwell here, including zombies, wraiths and beings composed of cold energy. At the bottom of the rift is the Frozen Throne, the heart of the Scourge and the Lich King’s personal seat. This throne is the remains of the block of ice that first brought Ner’zhul to Azeroth, the same block that held him prisoner until Arthas freed the ancient orc shaman and merged with him. Arthas sits on the Frozen Throne.

 

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